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 Warhammer 40K
 September Scenario: Dark City
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DocMortand
Ogre GW Commando

285 Posts

Posted - Sep 01 2009 :  12:02:44 AM  Show Profile  Reply with Quote
Okay, Ogres, get ready to ride buildings. In this scenario our faithful GM seeks to recreate the movie Dark City's dramatic building fight scene using 40K scenery with a vengeance!

What this scenario requires:
1) 250 pts of one (1) Fast Attack choice (Vehicles ARE allowed, but see the following caveats)

2) Running cleats

3) Brains! (Always!)

4) $5 entry.

If you haven't seen the movie Dark City, WATCH IT, or you won't get half of the drama. Watching the movie is not required, however.

Things to know in picking your Fast Attack choice:
A) If any model gets hit by a building, they are auto-hit, but strength is variable (dependent on speed of building)
B) If any model is sandwiched by two buildings, they are squished, dead, no save (even invulnerables)
C) A model CAN ride buildings, but if the building collides with another there will be special tests done to see if you keep your footing...
D) Any vehicle hit by a building is treated as being rammed by a tank with armor 15. This means, with the speed of buildings, the str hit may be as much as 8...if it can handle that, have fun :)
E) Any vehicle sandwiched by TWO buildings is auto-wrecked. Not even a Monolith can handle being squished.
F) Teleporting is impossible - only the Necron Wraith can phase through buildings, but even they will get tagged by a building during the building phase.

The date of the scenario is the last Friday in September: September 25th.

Get ready for Chaos-fun!

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)

Edited by - DocMortand on Sep 01 2009 12:04:39 AM

AdamC.
Ogre Warrior

32 Posts

Posted - Sep 02 2009 :  10:08:39 PM  Show Profile  Reply with Quote
cool timing for this. september 21 is my bday!!! =D
what would i be able to use with nids?

Fun Fact: i built a tyranid battleforce in a day.
PC: DawnOfWar Soulstorm- modded to the extream!
happy: i get to play if i keep grades up
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rbiddle
Ogre Captain

390 Posts

Posted - Sep 03 2009 :  3:32:09 PM  Show Profile  Reply with Quote
If you check your codex, I think Tyranids only have 2 viable Fast Attack choices: Raveners and Gargoyles. It's been a while since I played Tyranids, but Ravener's are CC machines and Gargoyles are Termagaunts with wings. Between the 2, I never ran Gargoyles b/c I never liked them, but I did use Raveners somewhat often since they tended to do well in close combat (that was 4th Ed. though... they're a bit worse off now that rending isn't as good).

Spore Mines (I believe) are a Fast Attack choice, but it'd be a bad idea to use here.
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AdamC.
Ogre Warrior

32 Posts

Posted - Sep 04 2009 :  4:00:42 PM  Show Profile  Reply with Quote
don't forget winged warriors. they are fast attack with wings. oh and can anyone be at fat ogre around 2pm tomorrow? i cant go today. ill be there if anyone wants to play 40k. i realy need to play.

Fun Fact: i built a tyranid battleforce in a day.
PC: DawnOfWar Soulstorm- modded to the extream!
happy: i get to play if i keep grades up
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AdamC.
Ogre Warrior

32 Posts

Posted - Sep 04 2009 :  4:23:55 PM  Show Profile  Reply with Quote
or sunday around 2-3pm

Fun Fact: i built a tyranid battleforce in a day.
PC: DawnOfWar Soulstorm- modded to the extream!
happy: i get to play if i keep grades up
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DocMortand
Ogre GW Commando

285 Posts

Posted - Sep 05 2009 :  12:01:01 AM  Show Profile  Reply with Quote
I'm usually only there on Tuesdays and Fridays, sorry. And Winged Warriors would probably be the way to go in this scenario - fast and fairly durable.

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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Explanoite
Ogre Warrior

43 Posts

Posted - Sep 22 2009 :  11:44:18 AM  Show Profile  Reply with Quote
Can you give us an idea of what sort of objectives there are? That will make a huge difference in choosing which fast attack choice I want to use.

"If I'm not going to catch a fish, I might as well not catch a big fish."
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DocMortand
Ogre GW Commando

285 Posts

Posted - Sep 23 2009 :  01:09:56 AM  Show Profile  Reply with Quote
Um...can't really. The only hint I'll give is you will NOT need to pick up things - it'll be switches as before.

And to clarify the teleporting rule - Anything in which the fluff describes "warp space" or traveling through another dimension is covered by this rule - and a good compromise that was suggested by Caleb which I thought was fair was any FA unit that uses teleport as it's mode of locomotion (wraiths and warp spiders) will take a DANGEROUS terrain test if they go THROUGH terrain rather than over or around.

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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DocMortand
Ogre GW Commando

285 Posts

Posted - Sep 24 2009 :  2:32:10 PM  Show Profile  Reply with Quote
I seem to have picked up a head cold - so if things don't improve by tomorrow, I'll have to postpone the event a week. If I do, I'll give Face-man a call and let him know.

For now, assume it's on unless you get there and are told it's off - or check this thread tomorrow before you come - I'll post my status here in the late morning/afternoon.

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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rbiddle
Ogre Captain

390 Posts

Posted - Sep 24 2009 :  3:01:23 PM  Show Profile  Reply with Quote
I can't make it this week, but if it's postponed, I can make it
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DocMortand
Ogre GW Commando

285 Posts

Posted - Sep 25 2009 :  12:37:45 PM  Show Profile  Reply with Quote
Yep - had a fever of 100 this morning. Don't feel TOO bad, but for everyone's sake, lets put this off for a week. I apologize for this, but can't avoid it.

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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DocMortand
Ogre GW Commando

285 Posts

Posted - Sep 29 2009 :  6:14:58 PM  Show Profile  Reply with Quote
Blargh - Okay, assuming I'm well, this Friday is Dark City. 3pm is general start time as usual, cover is $5.

By the way, a teaser for October's game - the day before Halloween, and trying a Fantasy theme! AKA, Fright Night! I'll get a work up on it over the coming week or so, assuming I can shake this cold.

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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DocMortand
Ogre GW Commando

285 Posts

Posted - Oct 01 2009 :  11:45:29 PM  Show Profile  Reply with Quote
Nrgh, I WILL be there this Friday, despite my car (which got hit and lost it's front bumper Wednesday). Hopefully all will go well and I'll make it there.

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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