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 Imperial Armoured Battle Group
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CompanyCommander 132nd
Ogre Captain

230 Posts

Posted - Mar 18 2010 :  07:05:39 AM  Show Profile  Reply with Quote
Hey Doc this is interesting

On the Forge World Website I found something called an Imperial Armoured Battle Group. It seems to be a mechanized Imperial Guard Force. Since I have all the rules for the force and its printed on forgeworld would it be a legal army? Would it be accepted everywhere because forgeworld is a site that releases items usable in regular Warhammer?

Here are some highlights
I Can Field (in normal games)
Leman Russ Tanks as troop choices (any type)
Destroyer Tank hunters
Ordience Strikes
Atlas Recovery Tanks
"Armoured Fist Groups" (includes 10 infantry men and a Chimera)
Salamander Recon squads
Thunderer Siege Tanks
Bombards
And Imperial Navy Aircraft (in any games)

Heres the link Battle Groups entries start on page 17
http://www.forgeworld.co.uk/pdf/IA1update28AUG.pdf
What do you think
Company Commander 132nd Armoured Regiment out

DocMortand
Ogre Moderator

289 Posts

Posted - Mar 20 2010 :  11:40:42 PM  Show Profile  Reply with Quote
Having read through it, I would say it would NOT be accepted everywhere. Forgeworld definately changes things (note the Manticore stats are changed to fit Apocalypse rather than using the stats given in the Imp Guard Codex) and they are never an accepted codex for tournaments.

HOWEVER...as long as your opponent has no problems with this, I see no problems with friendly play. Just be aware it is considered a "fan" codex, and it is probably more suitable for Apoc-level play than a standard 2000 pt game.

That said...I'd shudder to play it myself - lots of tanks are nice, but lots of lascannons trumps lots of tanks :D Any true gun line army will eat up a tank army (read: Imp Guard, Space Marine, Tau, Eldar and Dark Eldar), and horde armies usually get into close combat faster than you can shoot them down - and if they get close enough, you start having friendly fire issues.

As far as the history of this army list is concerned, it's been around a LONG time - since the Armeggeddon codex, I think, and of course Imperial Armour I. The Armeggeddon codex was semi-weak, and the Armour list of course isn't balanced for competitive play. But it's a neat fluffy army, and if you like your tanks you can bring out the list and see how well it does. It also is a neat army to see on the battlefield - nothing like lots of Leman Russes to intimadate opponents...

Best of luck, and I'll see your tanks on the battlefield!

-Doc

Warhammer 40K armies: Imperial Guard, Space Marines, Tyranid, Necron, Speed Freek Ork.
Warhammer Army: Vampire Counts
Mordheim and Blood Bowl armies: Many.
Flames of War armies: Mid and Late War Russian Tankovy Company.
Warmachine: Mercenaries (Rhulic/Sea Dog)
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